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Radeon RX Vega 3
AMD Laptop GPU

Radeon RX Vega 3

17D
MemorySystem RAM Dependent
Memory TypeSystem Shared
Boost Clock1000-1200 MHz (configurable)
TGP15 W
ArchitectureGCN 5.0
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Benchmarks

Gaming4
Render10
Energy71
TFLOPS (FP32)0.4-0.5
Geekbench OpenCL4457
3DMarkTime Spy412
Steel Nomad Lite Score390
GB6 Compute Score4457
G3D Mark Score891
GB6 ML Single Precision1122
GB6 ML Half Precision1342
GB6 ML Quantized815
FLOPS (FP32)0.4-0.5 TFLOPS

Full specifications

3D Mark

Time Spy
412
Fire Strike
1448
Wild Life Extreme
867
Night Raid
6135

GeekBench 6 OpenCL

Background Blur
10.1 img/sec
Face Detection
4.97 img/sec
Horizon Detection
0.16 Gpixels/sec
Edge Detection
0.33 Gpixels/sec
Gaussian Blur
0.22 Gpixels/sec
Feature Matching
0.04 Gpixels/sec
Stereo Matching
14.1 Gpixels/sec
Particle Physics
500.2 FPS
API
OpenCL

Passmark Graphics

G2D Mark
302
DirectX 11
7 FPS
DirectX 12
4 FPS
GPU Compute
441 Ops/s

GeekBench 6 ML

Image Classification (SP)
476
Image Segmentation (HP)
498
Image Super Resolution (Q)
982
Face Detection (HP)
1535
Pose Estimation (Q)
2770
Text Classification (SP)
430
Machine Translation (HP)
706
Object Detection (SP)
532
Depth Estimation (Q)
1792
Style Transfer (SP)
5517
Framework
ONNX
Backend
DirectML

General

Vendor
Amd
Build
Integrated
Released
January 1, 2019
Case
Laptop
Purpose
Generic
Segment
Entry-level
Architecture
GCN 5.0
GPU Codename
Picasso
Recommended CPU
- AMD Ryzen 3 3200U or above
Used in CPUs
- AMD Ryzen 3 3250U / - AMD Ryzen 3 3200U

Graphics Processing Unit

Base Clock
300 MHz
Boost Clock
1000-1200 MHz (configurable)
Shading Units
192
Texture Mapping Units (TMUs)
12
Render Output Units (ROPs)
4
Compute Units (Pipelines)
3
Tensor Cores
No
Ray-tracing Cores
No
Instructions Per Cycle
2 IPC

Raw Performance

Pixel Fill Rate
4-5 GPixel/s
Texture Fill Rate
12-14 GTexel/s

Physical

Interface
IGP
TGP
15 W
Manufacturing
GlobalFoundries
Fabrication Process
14 nm
Die Size
210 mm²
Transistor Count
4.94 billion
Transistor Density
23.52 MTr/mm²

Memory

Memory Type
System Shared
Memory Size
System RAM Dependent
Memory Clock
System RAM Dependent
Effective Memory Speed
System RAM Dependent
ECC
No

API

DirectX
12
Vulkan
1.2.131
OpenGL
4.6
OpenCL
2.0
Ray Tracing
No
DLSS
No

Specifications compiled from NanoReview. Last updated 2026-09-29.

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