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Key specs
Memory
System RAM Dependent
Memory Type
System Shared
Boost Clock
1000-1200 MHz (configurable)
TGP
15 W
Architecture
GCN 5.0
Benchmarks
Rating
17
Gaming
4
Render
10
Energy
71
TFLOPS (FP32)
0.4-0.5
Geekbench OpenCL
4457
3DMarkTime Spy
412
Steel Nomad Lite Score
390
GB6 Compute Score
4457
G3D Mark Score
891
GB6 ML Single Precision
1122
GB6 ML Half Precision
1342
GB6 ML Quantized
815
FLOPS (FP32)
0.4-0.5 TFLOPS
3D Mark
Time Spy
412
Fire Strike
1448
Wild Life Extreme
867
Night Raid
6135
GeekBench 6 OpenCL
Background Blur
10.1 img/sec
Face Detection
4.97 img/sec
Horizon Detection
0.16 Gpixels/sec
Edge Detection
0.33 Gpixels/sec
Gaussian Blur
0.22 Gpixels/sec
Feature Matching
0.04 Gpixels/sec
Stereo Matching
14.1 Gpixels/sec
Particle Physics
500.2 FPS
API
OpenCL
Passmark Graphics
G2D Mark
302
DirectX 11
7 FPS
DirectX 12
4 FPS
GPU Compute
441 Ops/s
GeekBench 6 ML
Image Classification (SP)
476
Image Segmentation (HP)
498
Image Super Resolution (Q)
982
Face Detection (HP)
1535
Pose Estimation (Q)
2770
Text Classification (SP)
430
Machine Translation (HP)
706
Object Detection (SP)
532
Depth Estimation (Q)
1792
Style Transfer (SP)
5517
Framework
ONNX
Backend
DirectML
General
Vendor
Amd
Build
Integrated
Released
January 1, 2019
Case
Laptop
Purpose
Generic
Segment
Entry-level
Architecture
GCN 5.0
GPU Codename
Picasso
Recommended CPU
- AMD Ryzen 3 3200U or above
Used in CPUs
- AMD Ryzen 3 3250U / - AMD Ryzen 3 3200U
Graphics Processing Unit
Base Clock
300 MHz
Boost Clock
1000-1200 MHz (configurable)
Shading Units
192
Texture Mapping Units (TMUs)
12
Render Output Units (ROPs)
4
Compute Units (Pipelines)
3
Tensor Cores
No
Ray-tracing Cores
No
Instructions Per Cycle
2 IPC
Raw Performance
Pixel Fill Rate
4-5 GPixel/s
Texture Fill Rate
12-14 GTexel/s
Physical
Interface
IGP
TGP
15 W
Manufacturing
GlobalFoundries
Fabrication Process
14 nm
Die Size
210 mm²
Transistor Count
4.94 billion
Transistor Density
23.52 MTr/mm²
Memory
Memory Type
System Shared
Memory Size
System RAM Dependent
Memory Clock
System RAM Dependent
Effective Memory Speed
System RAM Dependent
ECC
No
API
DirectX
12
Vulkan
1.2.131
OpenGL
4.6
OpenCL
2.0
Ray Tracing
No
DLSS
No
