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Key specs
Memory
System RAM Dependent
Memory Type
System Shared
Boost Clock
1300-1400 MHz (configurable)
TGP
15 W
Architecture
GCN 5.0
Benchmarks
Rating
17
Gaming
4
Render
12
Energy
71
TFLOPS (FP32)
1.7-1.8
Geekbench OpenCL
11,268
3DMarkTime Spy
770
Steel Nomad Lite Score
781
GB6 Compute Score
11,268
G3D Mark Score
1482
Blender GPU
76.12
GB6 ML Single Precision
2156
GB6 ML Half Precision
2805
GB6 ML Quantized
1656
FLOPS (FP32)
1.7-1.8 TFLOPS
3D Mark
Time Spy
770
Fire Strike
2596
Wild Life Extreme
1534
Night Raid
9613
GeekBench 6 OpenCL
Background Blur
25.3 img/sec
Face Detection
12.1 img/sec
Horizon Detection
0.39 Gpixels/sec
Edge Detection
0.62 Gpixels/sec
Gaussian Blur
0.49 Gpixels/sec
Feature Matching
0.15 Gpixels/sec
Stereo Matching
38 Gpixels/sec
Particle Physics
1381 FPS
API
OpenCL
Passmark Graphics
G2D Mark
333
DirectX 11
9 FPS
DirectX 12
8 FPS
GPU Compute
813 Ops/s
GeekBench 6 ML
Image Classification (SP)
938
Image Segmentation (HP)
1144
Image Super Resolution (Q)
2094
Face Detection (HP)
3148
Pose Estimation (Q)
6847
Text Classification (SP)
625
Machine Translation (HP)
1118
Object Detection (SP)
1039
Depth Estimation (Q)
3791
Style Transfer (SP)
13,640
Framework
ONNX
Backend
DirectML
General
Vendor
Amd
Build
Integrated
Released
October 26, 2017
Case
Laptop
Purpose
Generic
Segment
Entry-level
Architecture
GCN 5.0
GPU Codename
Raven
Recommended CPU
- AMD Ryzen 7 3700U or above
Used in CPUs
- AMD Ryzen 7 3750H / - AMD Ryzen 7 3700U
Graphics Processing Unit
Base Clock
300 MHz
Boost Clock
1300-1400 MHz (configurable)
Shading Units
640
Texture Mapping Units (TMUs)
40
Render Output Units (ROPs)
16
Compute Units (Pipelines)
10
Tensor Cores
No
Ray-tracing Cores
No
Instructions Per Cycle
2 IPC
Raw Performance
Pixel Fill Rate
21-22 GPixel/s
Texture Fill Rate
52-56 GTexel/s
Physical
Interface
IGP
TGP
15 W
Manufacturing
GlobalFoundries
Fabrication Process
14 nm
Die Size
210 mm²
Transistor Count
4.94 billion
Transistor Density
23.52 MTr/mm²
Memory
Memory Type
System Shared
Memory Size
System RAM Dependent
Memory Clock
System RAM Dependent
Effective Memory Speed
System RAM Dependent
ECC
No
API
DirectX
12
Vulkan
1.3
OpenGL
4.6
OpenCL
2.0
Ray Tracing
No
DLSS
No