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Key specs
Memory
System RAM Dependent
Memory Type
System Shared
Boost Clock
800-1400 MHz (configurable)
TGP
15 W
Architecture
Generation 12.1
Benchmarks
Rating
19
Gaming
4
Render
13
Energy
79
TFLOPS (FP32)
0.6-1.1
Geekbench OpenCL
8198
3DMarkTime Spy
741
Steel Nomad Lite Score
558
GB6 Compute Score
8198
GB6 ML Single Precision
1963
GB6 ML Half Precision
2033
GB6 ML Quantized
1297
FLOPS (FP32)
0.6-1.1 TFLOPS
3D Mark
Time Spy
741
Fire Strike
2345
Wild Life Extreme
1606
Night Raid
10,085
GeekBench 6 OpenCL
Background Blur
18.4 img/sec
Face Detection
10.7 img/sec
Horizon Detection
0.3 Gpixels/sec
Edge Detection
0.47 Gpixels/sec
Gaussian Blur
0.3 Gpixels/sec
Feature Matching
0.1 Gpixels/sec
Stereo Matching
21.5 Gpixels/sec
Particle Physics
1269.5 FPS
API
OpenCL
GeekBench 6 ML
Image Classification (SP)
893
Image Segmentation (HP)
1369
Image Super Resolution (Q)
1052
Face Detection (HP)
2087
Pose Estimation (Q)
3981
Text Classification (SP)
807
Machine Translation (HP)
895
Object Detection (SP)
944
Depth Estimation (Q)
2678
Style Transfer (SP)
13,752
Framework
ONNX
Backend
DirectML
General
Vendor
Intel
Build
Integrated
Released
August 15, 2020
Case
Laptop
Purpose
Generic
Segment
Entry-level
Architecture
Generation 12.1
GPU Codename
Tiger Lake GT2
Used in CPUs
- Intel Core 5 210H / - Intel Core Ultra 5 235HX / - Intel Core Ultra 5 245HX / - Intel Processor U300 / - Intel Core i5 13420H / - Intel Core i5 12450H / - Intel Core i3 1125G4 / - Intel Pentium Gold 7505 / - and 1 more
Graphics Processing Unit
Base Clock
400 MHz
Boost Clock
800-1400 MHz (configurable)
Shading Units
384
Texture Mapping Units (TMUs)
24
Render Output Units (ROPs)
12
Compute Units (Pipelines)
48
Tensor Cores
No
Ray-tracing Cores
No
Instructions Per Cycle
2 IPC
Raw Performance
Pixel Fill Rate
10-17 GPixel/s
Texture Fill Rate
19-34 GTexel/s
Physical
Interface
Ring Bus
TGP
15 W
Manufacturing
Intel
Fabrication Process
10 nm
Die Size
146 mm²
Memory
Memory Type
System Shared
Memory Size
System RAM Dependent
Memory Clock
System RAM Dependent
Effective Memory Speed
System RAM Dependent
ECC
No
API
DirectX
12
Vulkan
1.2
OpenGL
4.6
OpenCL
2.1
Ray Tracing
No
DLSS
No