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Key specs
Memory
System RAM Dependent
Memory Type
System Shared
Boost Clock
950-1550 MHz (configurable)
TGP
15 W
Architecture
Generation 12.1
Benchmarks
Rating
20
Gaming
5
Render
15
Energy
79
TFLOPS (FP32)
1.5-2.4
Geekbench OpenCL
17,326
3DMarkTime Spy
1282
Steel Nomad Lite Score
886
GB6 Compute Score
17,326
GB6 ML Single Precision
3218
GB6 ML Half Precision
3202
GB6 ML Quantized
1996
FLOPS (FP32)
1.5-2.4 TFLOPS
3D Mark
Time Spy
1282
Fire Strike
4411
Wild Life Extreme
3119
Night Raid
14,097
GeekBench 6 OpenCL
Background Blur
34.5 img/sec
Face Detection
27.4 img/sec
Horizon Detection
0.75 Gpixels/sec
Edge Detection
1.11 Gpixels/sec
Gaussian Blur
0.39 Gpixels/sec
Feature Matching
0.18 Gpixels/sec
Stereo Matching
55.6 Gpixels/sec
Particle Physics
3061.7 FPS
API
OpenCL
GeekBench 6 ML
Image Classification (SP)
1428
Image Segmentation (HP)
2420
Image Super Resolution (Q)
1551
Face Detection (HP)
3685
Pose Estimation (Q)
6255
Text Classification (SP)
938
Machine Translation (HP)
1028
Object Detection (SP)
1581
Depth Estimation (Q)
4305
Style Transfer (SP)
26,119
Framework
ONNX
Backend
DirectML
General
Vendor
Intel
Build
Integrated
Released
August 15, 2020
Case
Laptop
Purpose
Generic
Segment
Entry-level
Architecture
Generation 12.1
GPU Codename
Tiger Lake GT2
Recommended CPU
- Intel Core i7 1160G7 or above
Used in CPUs
- Intel Core 7 250H / - Intel Core 9 270H / - Intel Core 7 150U / - Intel Core i7 13705H / - Intel Core i9 13905H / - Intel Core i7 1355U / - Intel Core i7 1365U / - Intel Core i7 1360P / - and 23 more
Graphics Processing Unit
Base Clock
300 MHz
Boost Clock
950-1550 MHz (configurable)
Shading Units
768
Texture Mapping Units (TMUs)
48
Render Output Units (ROPs)
24
Compute Units (Pipelines)
96
L2 Cache
1024KB shared
Instructions Per Cycle
2 IPC
Raw Performance
Pixel Fill Rate
23-37 GPixel/s
Texture Fill Rate
46-74 GTexel/s
Physical
Interface
Ring Bus
TGP
15 W
Manufacturing
Intel
Fabrication Process
10 nm
Die Size
146 mm²
Memory
Memory Type
System Shared
Memory Size
System RAM Dependent
Memory Clock
System RAM Dependent
Effective Memory Speed
System RAM Dependent
ECC
No
API
DirectX
12
Vulkan
1.2
OpenGL
4.6
OpenCL
2.1
Ray Tracing
No
DLSS
No