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Key specs
Memory
2 GB
Memory Type
GDDR5
Boost Clock
1531 MHz
TGP
10 W
Architecture
Pascal
Benchmarks
Rating
19
Gaming
9
Render
8
Energy
73
TFLOPS (FP32)
0.8
Geekbench OpenCL
7785
GB6 Compute Score
7785
G3D Mark Score
1808
Blender GPU
41.33
GB6 ML Single Precision
1408
GB6 ML Half Precision
1384
GB6 ML Quantized
1028
FLOPS (FP32)
0.8 TFLOPS
Memory Bandwidth
48 GB/s
GeekBench 6 OpenCL
Background Blur
19.4 img/sec
Face Detection
9.09 img/sec
Horizon Detection
0.29 Gpixels/sec
Edge Detection
0.43 Gpixels/sec
Gaussian Blur
0.44 Gpixels/sec
Feature Matching
0.08 Gpixels/sec
Stereo Matching
25 Gpixels/sec
Particle Physics
759.2 FPS
API
OpenCL
Passmark Graphics
G2D Mark
213
DirectX 11
15 FPS
DirectX 12
9 FPS
GPU Compute
758 Ops/s
GeekBench 6 ML
Image Classification (SP)
277
Image Segmentation (HP)
726
Image Super Resolution (Q)
1787
Face Detection (HP)
1076
Pose Estimation (Q)
5990
Text Classification (SP)
743
Machine Translation (HP)
970
Object Detection (SP)
379
Depth Estimation (Q)
2059
Style Transfer (SP)
11,915
Framework
ONNX
Backend
DirectML
General
Vendor
Nvidia
Build
Discrete
Released
February 21, 2019
Case
Laptop
Purpose
Gaming
Segment
Entry-level
Architecture
Pascal
GPU Codename
GP108
Successor
- GeForce MX330
Recommended CPU
- Intel Core i7 1065G7 or above
Graphics Processing Unit
Base Clock
1519 MHz
Boost Clock
1531 MHz
Shading Units
256
Texture Mapping Units (TMUs)
16
Render Output Units (ROPs)
16
Compute Units (Pipelines)
2
Tensor Cores
No
Ray-tracing Cores
No
L1 Cache
48KB per cluster
L2 Cache
512KB shared
Instructions Per Cycle
2 IPC
Raw Performance
Pixel Fill Rate
24 GPixel/s
Texture Fill Rate
24 GTexel/s
Physical
Interface
PCIe 3.0 x4
TGP
10 W
Manufacturing
Samsung
Fabrication Process
14 nm
Die Size
74 mm²
Transistor Count
1.8 billion
Transistor Density
24.32 MTr/mm²
Memory
Memory Type
GDDR5
Memory Size
2 GB
Memory Clock
1502 MHz
Effective Memory Speed
6000 Mbps
Bus
64-bit
API
DirectX
12
Vulkan
1.2
OpenGL
4.6
OpenCL
1.2
CUDA
6.1
Ray Tracing
No
DLSS
No
DisplayPort
1.4